CivClicker Updates

2014-04-06: v1.1.11 (alpha)

Fix a bug that caused the food display to be incorrectly colourized.

2014-04-06: v1.1.10 (alpha)

Fix a bug that caused the food display to display gross food production instead of net food.

2014-04-06: v1.1.9 (alpha)

Fix a bug that allowed people to get absurd numbers of zombies.

2014-04-06: v1.1.8 (alpha)

Adjust the stat display system to use HTML custom data attributes.

2014-04-04: v1.1.7 (alpha)

Fix some typos in the last few checkins.

2014-04-04: v1.1.6 (alpha)

Switch the background from using a pre-faded original to using CSS opacity.

2014-04-03: v1.1.5 (alpha)

More syntactic refactoring; no functional change.

2014-03-30: v1.1.4 (alpha)

Removed 'Max' siege engine creation button (it was too easy to accidentally click).

2014-03-30: v1.1.3 (alpha)

Refactored civilization size code.

2014-03-23: v1.1.2 (alpha)

Numerous minor JavaScript syntax fixes.

2014-02-15: v1.1.1 (alpha)

New workers now start as farmers. This should prevent them from starving before starting to feed themselves, and save a lot of tedious clicking while growing population in the late game.

Secondary resource collection should happen more smoothly as your empire grows.

Soldiers and cavalry now return their equipment resources when reallocated (not when killed).

Fixed a bug where if you used the +All button for Cavalry, it only deducted half the normal food and leather price.

2014-02-15: v1.1

I'm going to call this version 1.1 to denote the hosting change, even though the changes are relatively minor.

Updated references to the web hosting location to point to the new site.

Ran all the HTML and CSS through the W3C validator, and fixed the issues it found.

Removed the Google tracking code.

2014-02-13: v1.0

Migrated CivClicker to its new home on SourceForge.

Older Updates